Microsoft Shares Details Over Xbox One’s Internet Connection, Used Games Policy, Kinect Piracy

Posted on Jun 7 2013 - 12:20pm by Editorial Staff

Microsoft today detailed out the way on how Xbox One will require an internet connection, it’s used games policy and its Kinect privacy through a series of articles. Starting with internet connection, the Xbox One will allow you to play your “home console” for 24 hours without an internet connection while all it require is that you would be log on to continue playing. If in case you are logged on to someone else’s console, then you have to check every hour.

Xbox-One-Console

Here’s what Microsoft says are the network requirements for the Xbox One:

  • For an optimal experience, a broadband connection of 1.5Mbps is must.
  • While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend.

Over on games licensing, the company says that you can buy the games either in disc format or digital format. Disc-based games can be purchased from any of retail outlets while online games will be taken care by Microsoft. As soon as you purchase it you have to install it in your Microsoft’s Cloud and once installed, it will be with you on your console. Also note here that if you want an access of the same game at your friend’s house, you have to log in first, download and install it there, without any disc.

Over Kinect front, “By design, you will determine how responsive and personalized your Xbox One is to you and your family during setup,” says Microsoft. “The system will navigate you through key privacy options, like automatic or manual sign in, privacy settings, and clear notifications about how data is used. When Xbox One is on and you’re simply having a conversation in your living room, your conversation is not being recorded or uploaded.”

Still questions in mind, well since we are just days away from E3. We will be covering live for the event, so stay tuned for more updates.

(Image Credit: Microsoft)

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