Mass Effect 3 Patch Promises Fix Over Shepard Face Import Bug

Posted on Apr 9 2012 - 5:05am by Editorial Staff

When BioWare flips the switch on the Mass Effect 3 patch, Shepard will look like his/her old self next week, which is expected to resolve many of the requested problems with the space opera. No. The patch is expected to go live on April 9 for PC and April 10 for Xbox 360 and PS3.  The biggest fix for Mass Effect is that if players imported their Mass Effect 1 custom Shepard into Mass Effect 2, resulting the game failed to create a corresponding “face code”, which should now import properly into the trilogy’s conclusion. Several game-crashing bugs and online issues have also been addressed.

  • Fixed issues when in some cases Shepard’s customized facial features from ME1/ME2 may not be properly imported to ME3
  • Fixed an issue when quickly and repeatedly selecting to Resume a Save could result in Player Level reset and a potential locking of powers.
  • Fixed an issue when selecting Multiplayer in the Main Menu while under a poor network connection could result in an unresponsive state.
  • Fixed a potential crash while accessing an in-game terminal from Eden Prime level.
  • Fixed an issue when attempting to login while Server is down. It would display a Server Down message and accepting the Server Shutdown message would shut down the game.
  • Fixed a potential memory crash while loading a Quick Save of a custom FemShep.
  • Fixed an issue when restarting missions and acquiring an above max amount of weapon mods results in displayed debug text on-screen.
  • Fixed an issue when an unresponsive game state could occur during transition after the Conduit level.
  • Fixed an issue when DLC game saves can be accessed from an account without DLC if another account on the same computer has access to the related DLC. (PC Only)
  • Fixed an issue when saves from different accounts on the same computer may become locked if one account has access to DLC which the other account does not. (PC Only)
  • Fixed an issue when potentially the game could enter unresponsive state when transitioning from the Holding Docks area to the Normandy Docks area of the Citadel. (PS3 Only)
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